Carousel30 has worked with the Nature Conservancy and the Hamburger
Company to develop a far-reaching campaign to educate the public
about the dangers of moving firewood long distances.
We worked with Nathan Associates, a Washington DC-based economic
consulting firm with a rich tradition and heritage. The Web site
features several Flash interactive elements, like a company timeline and
map of current projects around the world. It also features a wide
assortment of photographs that illustrate the company's diverse
background and achievements.
Happy Holidays from Carousel30! The animation we created features handmade snowflakes and paper cutouts and Motion Graphics
created in Adobe After Effects and edited in Final Cut Pro.
We were recently commissioned to produce 5 Flash Games for McGruff.org,
home of the beloved McGruff the Crime Dog, who turned 25 this year!
The games are targeted at 7-10 year olds and include a Guitar
Hero-style game set to McGruff-inspired music, a Water Balloon toss, a
Mad Libs-style game and more.
We developed a fun and interesting way to spread the message from the
Don't Move Firewood campaign through a Flash Game that is integrated
with Facebook. The purpose of the campaign is to educate people about
how destructive invasive pests are to trees and forests AND how hard it
is to destroy the pests once they are identified. To do this, we give
the user the ability to customize their bug with a number of
accessories, and the option of several methods of destruction to choose
from.
The National Association of Drug Court Professionals contacted Carousel30 to create a new Web presence for their 3 related organizations that work to send drug offenders to treatment instead of sending them to prison.
The
Trust for the National Mall is the official non-profit partner that
supports the National Park Service in restoration, preservation, and
education programs related to the National Mall in Washington, DC.
We created this cathartic Flash game for Hellerman Baretz
Communication's Holiday card this year. When the card loads, you are
asked to put a message onto a plate and then choose to either smash that
plate into a brick wall or toss it into a fountain to make a wish.
Either way, you win. The card was a huge success and was passed virally
from the client's primary E-mail list to many others all over the
world.